Filters: Your search found 9 results.
Educational Level:
Middle school programming  
High school programming  
Learning Time:
1 to 2 hours  
Sort by:
Per page:

Now showing results 1-9 of 9

This is an activity about visual analysis. Learners will create art inspired by planetary images while learning to recognize the geology on planetary surfaces. This presentation and accompanying activity uses the elements of art - shape, line,... (View More)

This activity is a short engineering design challenge to be completed by individual students or small teams. A real-world problem is presented, designing buildings for hurricane-prone areas, but in a simulated way that works in a classroom, after... (View More)

In this activity, a three-part questionnaire launches students on discussions about where objects in space are located, and when they formed. By physically manipulating images of objects in space, students represent their own mental models of space... (View More)

In this activity students convert antilogs to logs, and logs to antilogs using scientific notation as an intermediate step. They will thereby develop a look-up table for solving math problems by using logarithms. This is activity D2 in the "Far Out... (View More)

In this activity students construct multiplying slide rules scaled in Base-10 exponents and use them to calculate products and quotients. They will come to appreciate that super numbers (exponents, orders of magnitude and logarithms) play by... (View More)

In this activity, students construct adding slide rules, scaled with linear calibrations like ordinary rulers. Students learn to move these scales relative to each other in ways that add and subtract distances, thus calculating sums and differences.... (View More)

In this activity students add and subtract log distances on their Log Tapes to discover that the corresponding numbers multiply and divide. This will lead them to an experiential understanding of the laws of logarithms. This is activity B2 in the... (View More)

In this activity students construct Log Tapes calibrated in base-ten exponents, then use them to derive relationships between base-ten logs (exponents) and antilogs (ordinary numbers).  This is activity B1 in the "Far Out Math" educator's guide.... (View More)

In this activity, students construct classic slide rules and use them like calculators. Students use the slide rules to read scales, determine significant figures, and estimate decimal places.  This is activity D3 in the "Far Out Math" educator's... (View More)

1