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Students participate in a series of activities to discover how astronomers use computers to create images and understand data. No programming experience is required; students will use pencilcode.net to complete such activities as creating a color,... (View More) exploring filters and color-shifting, and creating individual images of star-forming regions. These one to two hour activities demonstrate a real world application of science, technology and art. (View Less)
This is a series of three webpages about how humans and computers communicate. Learners will explore the binary and hexidecimal systems and how engineers use them to translate spacecraft data into images.
This is a game about data compression. Learners will use virtual foam balls to explore the different compression methods (lossless, lossy, and superchannel) used by the Earth Observing 3 mission.
This lesson is about collaborative design of a lander vehicle. Learners will design and build a descent and landing system for an egg. The students will also practice their writing skills by writing a letter or article about the success or failure... (View More) of their spacecraft design. This is lesson 15 of 16 in the MarsBots learning module. This lesson is adapted from "Mars Pathfinder: Egg Drop and Landing" an activity in The Mars Activity Book (see related resources). (View Less)
This is a lesson about the variety of careers in space exploration. Learners will examine the want ads and discuss the types of jobs advertised, brainstorm ideas for careers of the future, and then write want-ads for a future paper. This is lesson... (View More) 16 of 16 in the MarsBots learning module. (View Less)
This is a lesson about robotic exploration of the solar system. Learners will explore the difference between natural and artificial satellites and use images taken by robotic spacecraft and telescopes to gain an understanding of the Earth's place in... (View More) space. Requires the books "Me on the Map" by Joan Sweeney and "My Place in Space" by Robin and Sally Hirst. This is lesson 1 of 16 in the MarsBots learning module. (View Less)
This is a lesson about simple machines and how they relate to robots. Learners will gain an understanding of simple machines and how they may be used in our everyday lives. Students will also have an opportunity to design a Rube Goldberg Machine of... (View More) their own. This is lesson 10 of 16 in the MarsBots learning module. (View Less)
This lesson is about robotic programming. Learners will simulate the experience of operating a rover on Mars, by giving specific commands to construct a Lego model with their partners. This will introduce students to the fundamental communication... (View More) skills necessary for successful robotic programming. This is lesson 11 of 16 in the MarsBots learning module. This lesson is adapted from the Write It, Do It event, which is part of Science Olympiad. (View Less)