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Upper elementary  
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Engineering and technology  
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Learners will brainstorm ideas to be developed into a team skit, work cooperatively to assign duties and write the skit, and collaborate with team members to complete the Mars Rover Manual. The lesson uses the 5E instructional model and includes:... (View More)

Learners will investigate how lateral velocity affects the orbit of a spacecraft such as the International Space Station (ISS). Mathematical extensions are provided. This is science activity 1 of 2 found in the ISS L.A.B.S. Educator Resource Guide.

Keywords: Gravity

Learners will construct two different types of trusses to develop an understanding of engineering design for truss structures and the role of shapes in the strength of structures. For optimum completion - this activity should span 3 class periods to... (View More)

Learners will investigate the relationship between mass, speed, velocity, and kinetic energy in order to select the best material to be used on a space suit. They will apply an engineering design test procedure to determine impact strength of... (View More)

This is an activity about using solar arrays to provide power to the space station. Learners will solve a scenario-based problem by calculating surface areas and determining the amount of power or electricity the solar arrays can create. This is... (View More)

Learners will investigate the relationship between speed, distance, and orbits as they investigate how quickly the International Space Station (ISS) can travel to take a picture of an erupting volcano. This is mathematics activity 2 of 2 found in... (View More)

In this problem-based learning activity, students assume the role of a sailboat captain, and analyze seasonal wind speed data to determine the best time to schedule sailing trips as well as other water sports. The lesson includes step-by-step... (View More)

This is an activity about how giant dish antennas work. Learners create a "sound cone" and use it to understand how the Deep Space Network antennas pick up radio communications from space.

This is a game about planning what to take on a space trip to Mars. Learners will decide on the appropriateness of items to take on a long trip to Mars and take into consideration the effects of zero gravity, limited electrical power, etc.

This is a series of three webpages about how humans and computers communicate. Learners will explore the binary and hexidecimal systems and how engineers use them to translate spacecraft data into images.